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The Edge of Elsewhere by Sam Stea
The Edge of Elsewhere by Sam Stea










There are some harmless missing xenotype errors if you use the starting save - this will cause NO issues. VE: Psycasting (and some creative renaming) represents the magic system of the world, and this is supplimented by Medieval Overhaul, RimFantasy, and a whole slew of Xenotypes as custom factions, manually named, themed, and positioned throughout the world.Īny warnings and errors can be safely ignored - all mods are fully compatible with version 1.4, they just haven't been updated by the mod author. Designed as a medieval world, with more powerful weapons and technology being magic focused, the focus of this modpack is travelling, questing, and gaining resources through rewards and quests, rather than mining, drilling, or slowly accumulating them in a permanent base!Ĭrafting is slow and meticulous, resources are scarce and valuable, and with a caravan's limited carry capacity, emphasis is put on keeping only what you need and always searching for that next upgrade - RPG style. This is a modpack designed to move entirely away from more traditional Rimworld playthroughs. Heavily inspired by D&D, the Elder Scrolls, and other medieval fantasy worlds, Grignr the Barbarian and his loyal companions set out travelling across a vast fantasy world for treasure, quests, and adventure! Created for my Youtube series found here:












The Edge of Elsewhere by Sam Stea